MoGraph Physics and Hair Dynamics

January 23, 2010 by Ross

I have been exploring Cinema 4D more and more, and I have really become excited about the MoGraph Rigid Body simulations. The Maxon people have made is extremely easy for users to add physics simulations to your scene. This in combination with the already powerful MoGraph module really makes for some really cool possibilities. In this tutorial I run through quickly how to get physics up and running and interacting with the hair module.

The hair module is a really powerful generator. You could easily generate hair, grass, etc and create very realistic behaviors. Like I was saying this is just a quick look at how to setup a scene with MoGraph rigid bodies falling into hair. The MoGraph bodies will interact with the hair.

I will also take a look at a cool utility called Clone Info Hierarchy, this will allow you to attach null objects to different MoGraph Instances. For example if you have a cloner object with 15 spheres, you could quickly create 15 nulls that follow each instance exactly. These nulls can then be exported into an external compositing tool, like after effects, which can then be use to track items with your cloners or maybe attach a particle emitter. In the tutorial I mention color correction on an object but really that isn’t very practical, using object buffer would be much more useful for that. Regardless there are all sorts of possibilities for using nulls.

So if your interested in dynamics and hair interactions then definitely check out this tutorial. Thanks a lot for stopping by and we hope you find this useful!

Watch the Tutorial: Cinema 4D – MoGraph Physics and Hair Interaction